From cf5ed830abe3be93081f5c09c8966a7e8908cff1 Mon Sep 17 00:00:00 2001 From: Markus Quaritsch <markus.quaritsch@tugraz.at> Date: Tue, 29 May 2018 12:28:26 +0200 Subject: [PATCH] allow slipping clutch also in second gear (required in construction cycle with limited engine speed) --- VectoCore/VectoCore/Models/SimulationComponent/Impl/Clutch.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/VectoCore/VectoCore/Models/SimulationComponent/Impl/Clutch.cs b/VectoCore/VectoCore/Models/SimulationComponent/Impl/Clutch.cs index 225a758ce3..32fe6889d7 100644 --- a/VectoCore/VectoCore/Models/SimulationComponent/Impl/Clutch.cs +++ b/VectoCore/VectoCore/Models/SimulationComponent/Impl/Clutch.cs @@ -114,7 +114,7 @@ namespace TUGraz.VectoCore.Models.SimulationComponent.Impl NewtonMeter torqueIn; PerSecond angularVelocityIn; - var slippingClutchWhenDriving = (DataBus.Gear == 1 && DataBus.DriverBehavior != DrivingBehavior.Braking); + var slippingClutchWhenDriving = (DataBus.Gear <= 2 && DataBus.DriverBehavior != DrivingBehavior.Braking); var slippingClutchDuringBraking = DataBus.Gear == 1 && DataBus.DriverBehavior == DrivingBehavior.Braking && outTorque > 0; //var slippingClutchWhenDriving = (DataBus.Gear == 1 && outTorque > 0); AddClutchLoss(outTorque, outAngularVelocity, -- GitLab