From df5eef31e5eda59d7ce5bbfc03c5068017f8b1bc Mon Sep 17 00:00:00 2001 From: Markus Quaritsch <markus.quaritsch@tugraz.at> Date: Mon, 3 Aug 2015 11:07:09 +0200 Subject: [PATCH] move constant to SimulationSettings class --- VectoCore/Models/SimulationComponent/Impl/Clutch.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/VectoCore/Models/SimulationComponent/Impl/Clutch.cs b/VectoCore/Models/SimulationComponent/Impl/Clutch.cs index ae33867ac9..d2a77ca383 100644 --- a/VectoCore/Models/SimulationComponent/Impl/Clutch.cs +++ b/VectoCore/Models/SimulationComponent/Impl/Clutch.cs @@ -1,4 +1,5 @@ using System; +using TUGraz.VectoCore.Configuration; using TUGraz.VectoCore.Models.Connector.Ports; using TUGraz.VectoCore.Models.Simulation; using TUGraz.VectoCore.Models.Simulation.Data; @@ -13,7 +14,6 @@ namespace TUGraz.VectoCore.Models.SimulationComponent.Impl private readonly PerSecond _ratedSpeed; private ITnOutPort _nextComponent; private const double ClutchEff = 1; - private const double CluchNormSpeed = 0.03; private ClutchState _clutchState = ClutchState.ClutchClosed; public enum ClutchState @@ -94,12 +94,12 @@ namespace TUGraz.VectoCore.Models.SimulationComponent.Impl } else { var engineSpeedNorm = (angularVelocity - _idleSpeed) / (_ratedSpeed - _idleSpeed); - if (engineSpeedNorm < CluchNormSpeed) { + if (engineSpeedNorm < Constants.SimulationSettings.CluchNormSpeed) { _clutchState = ClutchState.ClutchSlipping; var engineSpeed0 = VectoMath.Max(_idleSpeed, angularVelocity); - var clutchSpeedNorm = CluchNormSpeed / - ((_idleSpeed + CluchNormSpeed * (_ratedSpeed - _idleSpeed)) / _ratedSpeed); + var clutchSpeedNorm = Constants.SimulationSettings.CluchNormSpeed / + ((_idleSpeed + Constants.SimulationSettings.CluchNormSpeed * (_ratedSpeed - _idleSpeed)) / _ratedSpeed); engineSpeedIn = ((clutchSpeedNorm * engineSpeed0 / _ratedSpeed) * (_ratedSpeed - _idleSpeed) + _idleSpeed).Radian .Cast<PerSecond>(); -- GitLab