From ff25c47f105d7ca0364fa0b09f7d147568d3ef5a Mon Sep 17 00:00:00 2001 From: Markus Quaritsch <markus.quaritsch@tugraz.at> Date: Mon, 18 Nov 2019 17:41:16 +0100 Subject: [PATCH] limit max engine speed in validation to maximum of max gear speed and max engine speed (cherry picked from commit 74df1e83ba875d6c2b23858431bba3996c082f28) (cherry picked from commit 2de9d234ae2122b27cd17d9d29e1a1cdcff7fcd9) --- VectoCore/VectoCore/Models/Simulation/Data/VectoRunData.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/VectoCore/VectoCore/Models/Simulation/Data/VectoRunData.cs b/VectoCore/VectoCore/Models/Simulation/Data/VectoRunData.cs index 98ec6532ea..5d2690b2ec 100644 --- a/VectoCore/VectoCore/Models/Simulation/Data/VectoRunData.cs +++ b/VectoCore/VectoCore/Models/Simulation/Data/VectoRunData.cs @@ -184,9 +184,10 @@ namespace TUGraz.VectoCore.Models.Simulation.Data } foreach (var gear in gearboxData.Gears) { + var maxEngineSpeed = VectoMath.Min(engineData.FullLoadCurves[gear.Key].RatedSpeed, gear.Value.MaxSpeed); for (var angularVelocity = engineData.IdleSpeed; - angularVelocity < engineData.FullLoadCurves[gear.Key].RatedSpeed; - angularVelocity += 2.0 / 3.0 * (engineData.FullLoadCurves[gear.Key].RatedSpeed - engineData.IdleSpeed) / 10.0) { + angularVelocity < maxEngineSpeed; + angularVelocity += 2.0 / 3.0 * (maxEngineSpeed - engineData.IdleSpeed) / 10.0) { if (!gear.Value.HasLockedGear) { continue; } -- GitLab