implementing first idea of shift polygons for PEV
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- VectoCommon/VectoCommon/Models/IResponse.cs 2 additions, 0 deletionsVectoCommon/VectoCommon/Models/IResponse.cs
- VectoCore/VectoCore/Models/Declaration/DeclarationData.cs 105 additions, 7 deletionsVectoCore/VectoCore/Models/Declaration/DeclarationData.cs
- VectoCore/VectoCore/Models/SimulationComponent/Data/ElectricMotor/ElectricMotorFullLoadCurve.cs 125 additions, 2 deletions...omponent/Data/ElectricMotor/ElectricMotorFullLoadCurve.cs
- VectoCore/VectoCore/Models/SimulationComponent/Impl/ElectricMotor.cs 2 additions, 0 deletions...ectoCore/Models/SimulationComponent/Impl/ElectricMotor.cs
- VectoCore/VectoCore/Models/SimulationComponent/Impl/PEVAMTShiftStrategy.cs 25 additions, 6 deletions...re/Models/SimulationComponent/Impl/PEVAMTShiftStrategy.cs
- VectoCore/VectoCoreTest/Models/Declaration/ShiftPolygonTest.cs 41 additions, 2 deletions...Core/VectoCoreTest/Models/Declaration/ShiftPolygonTest.cs
- VectoCore/VectoCoreTest/Utils/ShiftPolygonDrawer.cs 6 additions, 6 deletionsVectoCore/VectoCoreTest/Utils/ShiftPolygonDrawer.cs
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