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Commit 7a5641cd authored by Markus Quaritsch's avatar Markus Quaritsch
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default driver strategy: repeat handling of overspeed/gearshift as this may...

default driver strategy: repeat handling of overspeed/gearshift as this may occur in different combinations
parent 6efc91c7
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......@@ -818,17 +818,21 @@ namespace TUGraz.VectoCore.Models.SimulationComponent.Impl
}
// handle the SpeedLimitExceeded Response and Gearshift Response separately in case it occurs in one of the requests in the second try
response.Switch().Case<ResponseGearShift>(
for (var i = 0; i < 3 && (response is ResponseGearShift || response is ResponseSpeedLimitExceeded); i++) {
response.Switch()
.Case<ResponseGearShift>(
r => { response = Driver.DrivingActionRoll(absTime, ds, targetVelocity, gradient); })
.Case<ResponseSpeedLimitExceeded>(
() => {
response = Driver.DrivingActionBrake(
absTime, ds, DataBus.VehicleSpeed,
gradient);
if (response is ResponseOverload && !DataBus.ClutchClosed(absTime)) {
response = Driver.DrivingActionRoll(absTime, ds, DataBus.VehicleSpeed, gradient);
}
});
.Case<ResponseSpeedLimitExceeded>(
() => {
response = Driver.DrivingActionBrake(
absTime, ds, DataBus.VehicleSpeed,
gradient);
if (response is ResponseOverload && !DataBus.ClutchClosed(absTime)) {
response = Driver.DrivingActionRoll(absTime, ds, DataBus.VehicleSpeed, gradient);
}
});
}
return response;
}
......
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