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Commit 8b2c0535 authored by Markus Quaritsch's avatar Markus Quaritsch
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change: costing no longer relies on minimum velocity. only if distance is...

change: costing no longer relies on minimum velocity. only if distance is negative braking starts immediately
parent 9f26dc77
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......@@ -274,8 +274,10 @@ namespace TUGraz.VectoCore.Models.SimulationComponent.Impl
var currentSpeed = Driver.DataBus.VehicleSpeed;
// distance until halt
var lookaheadDistance = Formulas.DecelerationDistance(currentSpeed, 0.SI<MeterPerSecond>(),
Driver.DriverData.LookAheadCoasting.Deceleration);
//var lookaheadDistance = Formulas.DecelerationDistance(currentSpeed, 0.SI<MeterPerSecond>(),
// Driver.DriverData.LookAheadCoasting.Deceleration);
var lookaheadDistance = (currentSpeed.Value() * 3.6 * 10).SI<Meter>();
lookaheadDistance = VectoMath.Max(2 * ds, 1.2 * lookaheadDistance);
var lookaheadData = Driver.DataBus.LookAhead(lookaheadDistance);
......@@ -287,8 +289,8 @@ namespace TUGraz.VectoCore.Models.SimulationComponent.Impl
: entry.VehicleTargetSpeed;
if (nextTargetSpeed < currentSpeed) {
var coastingDistance = ComputeCoastingDistance(currentSpeed, entry);
if (!Driver.DriverData.LookAheadCoasting.Enabled ||
currentSpeed < Driver.DriverData.LookAheadCoasting.MinSpeed ||
if ( /*!Driver.DriverData.LookAheadCoasting.Enabled ||
currentSpeed < Driver.DriverData.LookAheadCoasting.MinSpeed || */
coastingDistance < 0) {
var brakingDistance = Driver.ComputeDecelerationDistance(nextTargetSpeed) + BrakingSafetyMargin;
Log.Debug(
......
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