Merge pull request #597 in VECTO/vecto-sim from...
Merge pull request #597 in VECTO/vecto-sim from ~EMQUARIMA/vecto-sim:bugfix/VECTO-679-engine-n95h-computation-gives-wrong-too-high-engine-speed to master * commit '30d2e5b8': adding shiftpolygon drawing for XML job file fixing another testcase influenced by this bugfix adding check that the computed engine speed is within the current section of the FLD in case the torque is constant testcase showing wrong FLD computaion in case the torque is constant
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- VectoCore/VectoCore/Models/SimulationComponent/Data/Engine/EngineFullLoadCurve.cs 8 additions, 2 deletions...ls/SimulationComponent/Data/Engine/EngineFullLoadCurve.cs
- VectoCore/VectoCoreTest/Models/Declaration/ShiftPolygonTest.cs 64 additions, 0 deletions...Core/VectoCoreTest/Models/Declaration/ShiftPolygonTest.cs
- VectoCore/VectoCoreTest/Models/SimulationComponentData/FullLoadCurveTest.cs 38 additions, 1 deletion...eTest/Models/SimulationComponentData/FullLoadCurveTest.cs
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