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Commit f0644893 authored by Michael KRISPER's avatar Michael KRISPER
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...@@ -411,6 +411,7 @@ namespace TUGraz.VectoCore.Models.SimulationComponent.Impl ...@@ -411,6 +411,7 @@ namespace TUGraz.VectoCore.Models.SimulationComponent.Impl
} else { } else {
if (DataBus.VehicleSpeed.IsSmallerOrEqual(0.SI<MeterPerSecond>())) { if (DataBus.VehicleSpeed.IsSmallerOrEqual(0.SI<MeterPerSecond>())) {
// the clutch is disengaged, and the vehicle stopped - we can't perform a roll action. wait for the clutch to be engaged // the clutch is disengaged, and the vehicle stopped - we can't perform a roll action. wait for the clutch to be engaged
// todo mk 2016-08-23: is this still needed?
var remainingShiftTime = Constants.SimulationSettings.TargetTimeInterval; var remainingShiftTime = Constants.SimulationSettings.TargetTimeInterval;
while (!DataBus.ClutchClosed(absTime + remainingShiftTime)) { while (!DataBus.ClutchClosed(absTime + remainingShiftTime)) {
remainingShiftTime += Constants.SimulationSettings.TargetTimeInterval; remainingShiftTime += Constants.SimulationSettings.TargetTimeInterval;
......
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